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C#

C# and XML
By: O'Reilly Media
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    2008-11-20

    Table of Contents:
  • C# and XML
  • XML Documentation
  • Predefined XML Tags
  • User-Defined Tags

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    C# and XML - User-Defined Tags


    (Page 4 of 4 )

    There is little that is special about the predefined XML tags recognized by the C# compiler, and you are free to define your own. The only special processing done by the compiler is on the <param> tag (in which it verifies the parameter name and that all the parameters on the method are documented) and the cref attribute (in which it verifies that the attribute refers to a real type or member and expands it to a fully qualified type or member ID). The cref attribute can also be used in your own tags and is verified and expanded just as it is in the predefined <exception>, <permission>,<see>, and<seealso>tags.

    Type or Member Cross-References

    Type names and type or member cross-references are translated into IDs that uniquely define the type or member. These names are composed of a prefix that defines what the ID represents and a signature of the type or member.

    Table 4-4 lists the set of type or member prefixes.

    Table 4-4. XML type ID prefixes

    XML type prefix

    ID prefixes applied to

    N

    Namespace

    T

    Type (class, struct, enum, interface, delegate)

    F

    Field

    P

    Property (includes indexers)

    M

    Method (includes special methods)

    E

    Event

    !

    Error

    The rules describing how the signatures are generated are well documented, although fairly complex.

    Here is an example of a type and the IDs that are generated:

      // Namespaces do not have independent signatures
      namespace NS
      {
       
    /// T:NS.MyClass
        class MyClass
        {
          /// F:NS.MyClass.aField
          string aField;

          /// P:NS.MyClass.aProperty
          short aProperty {get {...} set {...}}

          /// T:NS.MyClass.NestedType
          class NestedType {...};

          /// M:NS.MyClass.X()
          void X() {...}

          /// M:NS.MyClass.Y(System.Int32,System.Double@,System.Decimal@)
          void Y(int p1, ref double p2, out decimal p3) {...}

          /// M:NS.MyClass.Z(System.Char[ ],System.Single[0:,0:])
          void Z(char[ ] 1, float[,] p2) {...}

          /// M:NS.MyClass.op_Addition(NS.MyClass,NS.MyClass)
          public static MyClass operator+(MyClass c1, MyClass c2) {...}

          /// M:NS.MyClass.op_Implicit(NS.MyClass)~System.Int32
          public static implicit operator int(MyClass c) {...}

          /// M:NS.MyClass.#ctor
          MyClass() {...}

          /// M:NS.MyClass.Finalize
          ~MyClass() {...}

          /// M:NS.MyClass.#cctor
          static MyClass() {...}
        }
      }


    DISCLAIMER: The content provided in this article is not warranted or guaranteed by Developer Shed, Inc. The content provided is intended for entertainment and/or educational purposes in order to introduce to the reader key ideas, concepts, and/or product reviews. As such it is incumbent upon the reader to employ real-world tactics for security and implementation of best practices. We are not liable for any negative consequences that may result from implementing any information covered in our articles or tutorials. If this is a hardware review, it is not recommended to open and/or modify your hardware.

       · This article is an excerpt from the book "C# 3.0 in a Nutshell, Third Edition, A...
     

    Buy this book now. This article is excerpted from chapter four of C# 3.0 in a Nutshell, Third Edition, A Desktop Quick Reference, written by Joseph Albahari and Ben Albahari (O'Reilly; ISBN: 0596527578). Check it out today at your favorite bookstore. Buy this book now.

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    - Pointers and Arrays in C#





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