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C#

Performing Color Transformation Operations in C# GDI+
By: Xianzhong Zhu
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    2008-07-23

    Table of Contents:
  • Performing Color Transformation Operations in C# GDI+
  • Scaling Color Operation
  • Rotating Color Operation
  • Shearing Color Operation

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    Performing Color Transformation Operations in C# GDI+ - Shearing Color Operation


    (Page 4 of 4 )

    Shearing increases or decreases a color component by an amount proportional to another color component. For example, consider the transformation where the red component is increased by one half the value of the blue component. Under such a transformation, the color (0.2, 0.5, 1) would become (0.7, 0.5, 1). The new red component is 0.2 + (1/2)(1) = 0.7. Herein, we say that the red component is a map to the blue component; or in another way, that the blue component is sheared to the red one. Figure 10 shows the color relations in the shearing color operation.


    Figure 10-the color components in gray join in the shearing transformation

    Now, let's continue to take a look at the related sample. The following example constructs an Image object from the file Colorinput.bmp. Then the code applies the shearing transformation described in the preceding paragraph to each pixel in the image.

    Graphics graphics=this.CreateGraphics();

    graphics.Clear(Color.White);

    //load the image

    Bitmap image=new Bitmap("Colorinput.bmp");

    ImageAttributes imageAttributes=new ImageAttributes();

    int width = image.Width;

    int height = image.Height;

    //define the color transformation matrix

    float[][] colorMatrixElements=

    {

    new float[]{1.0f, 0.0f, 0.0f, 0.0f, 0.0f},

    new float[]{0.0f, 1.0f, 0.0f, 0.0f, 0.0f},

    new float[]{0.5f, 0.0f, 1.0f, 0.0f, 0.0f},

    new float[]{0.0f, 0.0f, 0.0f, 1.0f, 0.0f},

    new float[]{ 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}

    };

    ColorMatrix colorMatrix=new ColorMatrix(colorMatrixElements);

    //enable the color transformation matrix

    imageAttributes.SetColorMatrix(

    colorMatrix,

    ColorMatrixFlag.Default,

    ColorAdjustType.Bitmap);

    //render the source image

    graphics.DrawImage(image, 0, 0);

    //use the color transformation matrix defined above to render new image

    graphics.TranslateTransform(width+10,0);

    graphics.DrawImage(image, new Rectangle(0, 0, width, height),

    0, 0,width, height,GraphicsUnit.Pixel,imageAttributes);

    In the code, the element at column 1 of row 3 of the color transformation matrix is set to 0.5, which means that during the shearing color transformation, all the increments of the red component are half of the blue component. The following illustration (Figure 11) shows the original image on the left and the newly-sheared one on the right.


    Figure 11-the running-time snapshot for the shearing transformation

    As is apparently shown in Figure 11, after the shearing operation the red components in the target image increase.

    Summary

    In this installment, we've thoroughly examined the four kinds of color operations(translating, scaling, rotating, and shearing) in GDI+ and come to realize that the four transformations are the fundamental operations of nearly all coloring support. In the third installment of this series, we will explore the color remapping support in GDI+, as well as try to achieve the effect of Photoshop-like color channel isolating via the color transformation matrices.

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