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VISUAL BASIC.NET

Movement and Player Statistics in a VB.NET Text-Based Game
By: Peyton McCullough
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    2008-07-15

    Table of Contents:
  • Movement and Player Statistics in a VB.NET Text-Based Game
  • Adding Movement
  • Player Statistics
  • Displaying Properties

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    Movement and Player Statistics in a VB.NET Text-Based Game - Displaying Properties


    (Page 4 of 4 )


    Now that we've added some properties to the player, it would be a good idea to display these somewhere on the screen so that the user can keep an eye on their values. We can wrap this user interface code into a new method, DrawStatBox. This method will, of course, go into the Game module. The player's statistics will be displayed to the right of the map, along with the player's name:

    Sub DrawStatBox()

    Console.SetCursorPosition(61, 1)

    Console.Write(player.Name)

    Console.SetCursorPosition(61, 3)

     Console.Write("Health: {0}/{1}", player.Health, _

    player.MaxHealth)

    Console.SetCursorPosition(61, 4)

     Console.Write("Attack: {0}", player.Attack)

    Console.SetCursorPosition(61, 5)

     Console.Write("Defense: {0}", player.Defense)

    End Sub

    Above the game's While loop, around the call to DrawMap, place a call to the new DrawStatBox method:

    DrawStatBox()

    When you start the game up, a the player's name and statistics should display to the right of the map.

    Next, we need to work on other entities besides the player. We'll cover that next week, in the last article of this series. You won't want to miss it!


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