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WINDOWS SCRIPTING

Simplified Image Processing in GDI+
By: Xianzhong Zhu
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    2008-09-10

    Table of Contents:
  • Simplified Image Processing in GDI+
  • Meta File Support in GDI
  • Sample One-Record and Replay Metafiles
  • Sample Two-Clipping and Scaling Images
  • Sample Three-Use Interpolation to Output
  • Sample Four-Flipping an Image

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    Simplified Image Processing in GDI+ - Sample Four-Flipping an Image


    (Page 6 of 6 )

    Are you familiar with Windows' paintbrush application? It provides support for flipping a specified image 90 degrees or 180 degrees. GDI+'s RotateFlip() function will easily help you to achieve the above and even more effects. Here's the signature for the RotateFlip() function:

    public void RotateFlip(RotateFlipType rotateFlipType);

    As you may guess, all the secrets hide behind the RotateFlipType parameter. The following table lists all the enumeration values of this parameter, through which you can see the typical flipping support accomplished in any good image processing software.

    Member name

    Description

    RotateNoneFlipNone

    Specifies no rotation and no flipping.

    Rotate90FlipNone

    Specifies a 90-degree rotation without flipping.

    Rotate180FlipNone

    Specifies a 180-degree rotation without flipping.

    Rotate270FlipNone

    Specifies a 270-degree rotation without flipping.

    RotateNoneFlipX

    Specifies no rotation followed by a horizontal flip.

    Rotate90FlipX

    Specifies a 90-degree rotation followed by a horizontal flip.

    Rotate180FlipX

    Specifies a 180-degree rotation followed by a horizontal flip.

    Rotate270FlipX

    Specifies a 270-degree rotation followed by a horizontal flip.

    RotateNoneFlipY

    Specifies no rotation followed by a vertical flip.

    Rotate90FlipY

    Specifies a 90-degree rotation followed by a vertical flip.

    Rotate180FlipY

    Specifies a 180-degree rotation followed by a vertical flip.

    Rotate270FlipY

    Specifies a 270-degree rotation followed by a vertical flip.

    RotateNoneFlipXY

    Specifies no rotation followed by a horizontal and vertical flip.

    Rotate90FlipXY

    Specifies a 90-degree rotation followed by a horizontal and vertical flip.

    Rotate180FlipXY

    Specifies a 180-degree rotation followed by a horizontal and vertical flip.

    Rotate270FlipXY

    Specifies a 270-degree rotation followed by a horizontal and vertical flip.


    For simplicity, we only construct a sample using the constant RotateNoneFlipX. Figure 4 shows the running-time result of this related sample application.


    Figure 4 - the running-time snapshot for sample 4

    The following code is already accompanied by enough comments to explain the usage of the RotateFlip() function and the constant RotateNoneFlipX:

    private void RotateFlip_Click(object sender, System.EventArgs e)

    {

    Graphics graphics=this.CreateGraphics();

    graphics.Clear(Color.White);

    //load the image

    Bitmap photo=new Bitmap("nemo2.bmp");


    //get the size of the image

    int iWidth = photo.Width;

    int iHeight = photo.Height;

    //render the source image

    graphics.DrawImage(photo, 10+photo.Width+2,

    10, photo.Width, photo.Height);

    //flip the image in horizontal direction

    photo.RotateFlip(RotateFlipType.RotateNoneFlipX);

    //render the rotated image

    graphics.DrawImage( photo, 10, 10, photo.Width, photo.Height);

    }

    In the next article, our first sample will look at another usage of the DrawImage() function to achieve the reflecting and skewing effect for a given image. You won't want to miss it! 


    DISCLAIMER: The content provided in this article is not warranted or guaranteed by Developer Shed, Inc. The content provided is intended for entertainment and/or educational purposes in order to introduce to the reader key ideas, concepts, and/or product reviews. As such it is incumbent upon the reader to employ real-world tactics for security and implementation of best practices. We are not liable for any negative consequences that may result from implementing any information covered in our articles or tutorials. If this is a hardware review, it is not recommended to open and/or modify your hardware.

     

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